![]() ![]() Hate to bring up another smooth doom related bug again but i noticed that when i load it up with map enhancements the rocket explosion animated seems to be wonky for lack of a better description but it only happens on the beta version of the mod the gold version seems to display the animation correctly thoughĪlso a question, would it be possible to have both versions as one file? maybe have the beta enhancements as some sort of option How does the 'boss toggle' as mentioned in changelog work? if its an option i dont see it in the options menu in either the gold or beta ver Saw this got an update and decided to give this a run with both mods i mentioned in my previous comment and just want to say that those two bugs are fixed, nice job once again! On a side note its interesting that you use guncaster for the preivew image as there a fork of guncaster called 'guncaster vindicated' and it has its own version of the bd map enchantments built in and rewritten in zscript too even has eday support probably because of it Good job on this, probably the best version of a standalone map enhancements out there! i can imagine this being a complete nightmare to make Other than that it it seems to work well with some other mods i tested with Is the brutal deathmatch option supposed to be there in the episode selection or is it a remanent from bd? id test it but it crashes for me because i play with an autosaver mod in my autoload and im too lazy to remove it lol It works but when i kill the shotgunners they turn into toilets when killedĪlso when playing with smooth doom there seems to be a blood splat that appears on screen at the top left when reloading the ssg after shooting (using the black gloves option) the map enchantments where also loaded after smooth doom (happend with both the gold ver and the beta ver with both mods btw) I loaded this up with dead marine ( ) with the map enhancements loaded after it Now, behold the splendor of hell and get to slaying!!įee free to check out my Doom music reinterpretation to pair along with this. However, the method provided in this upload resulted in greater compatibility across source ports, without the need of restricting to features found in specific ports. I'm aware there are other methods of accomplishing the "universal" nature of this mod. Mac users can use the built in launcher provided by their choice in source port (GZDoom, ZZDoom, Zandronum).
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